Shared and custom types
Please read Substrate to Polkadot SDK page first.
Now that you have the bare bones of the pallet in place, you’re ready to start customizing the code to implement the application-specific interfaces it requires. This is where application design comes into play.
Because FRAME is modular and takes advantage of the flexibility that Rust traits and generic types provide, often you can find the interfaces you need are already provided in frame_system
, frame_support
, or in other predefined pallets and you can import them directly into your pallet.
Import and declare external interfaces
For the collectibles
pallet, you know you want a ledger of some kind to keep track of who owns which collectibles and a means of transferring collectibles from one account to another.
You also want to make the collectibles unique by incorporating a random value. Luckily, these are fairly common use cases with interfaces that are useful in many contexts, so they are already defined as traits in the frame_support
library.
In frame_support
the traits are:
Currency
to enable access to account balances, transfer operations, and the Balance type.Randomness
to enable access to an on-chain random value.
You might remember that Rust traits enable you to define functionality for a particular type that can be shared with other types.
To take advantage of this, you can import the Currency
and Randomness
traits from the frame_support
module, then define them as types and specify how they behave in the context of the collectibles
pallet.
In addition to the Currency
and Randomness
traits, the collectibles
pallet requires an interface to specify the maximum number of collectible assets a single user can own.
For this interface, the collectibles
pallet defines a Get<u32>
trait that fetches a u32
value to specify the MaximumOwned
constant.
By including these external interfaces in the configuration of the collectibles
pallet, the collectibles
pallet will be able to:
- Access and manipulate user accounts and balances.
- Generate on-chain randomness.
- Set a limit on the number of collectibles an single user can own.s
To import and declare these interfaces:
- Open the
src/lib.rs
file for thecollectibles
pallet in your code editor. -
Import the
Currency
andRandomness
traits from theframe_support
module into your project.use frame_support::traits::{Currency, Randomness};
-
Update the collectibles
Config
trait to declare theCurrency
,Randomness
, andGet<u32>
traits.#[pallet::config] pub trait Config: frame_system::Config { type Currency: Currency<Self::AccountId>; type CollectionRandomness: Randomness<Self::Hash, Self::BlockNumber>; #[pallet::constant] type MaximumOwned: Get<u32>; }
-
Verify that your program compiles by running the following command:
cargo build --package collectibles
You can ignore the compiler warnings about unused code for now.
Add custom types
Substrate supports all the primitive types available in Rust—for example, bool, u8, u32, and other common types.
Substrate also provides several common custom types that are specific to Substrate—such as, AccountId
, BlockNumber
, and Hash
—that are available for you to use through the imported frame_system
and frame_support
modules.
You have already imported some external interfaces for the collectibles
pallet to use.
Now, you can define a few custom properties to describe the collectibles.
To define these custom properties, you'll add two custom types:
- An enumerated data type to list the possible variants for the
Color
property. - A structure (struct) data type to group the attributes of a
Collectible
.
Enumerated variants
pub enum Color {
Red,
Yellow,
Blue,
Green
}
The Collectible
struct consists of the following:
unique_id
is an unsigned integer of 16 bytes to ensure that each collectible is a unique entity in the blockchain.price
as anOption
that returnsSome(value)
if a price is set orNone
to indicate that the collectible isn't for sale.color
for the variant of the customColor
type for the collectible.owner
to identify the account that owns the collectible.
Because we've imported the Currency trait, we can also use the Balance
and AccountId
types from the Currency interface in the collectibles
pallet.
Create a type alias for the Balance
type called BalanceOf
:
type BalanceOf<T> =
<<T as Config>::Currency as Currency<<T as frame_system::Config>::AccountId>>::Balance;
Use BalanceOf
and AccountId
in the Collectible structure:
pub struct Collectible<T: Config> {
// Unsigned integers of 16 bytes to represent a unique identifier
pub unique_id: [u8; 16],
// `None` assumes not for sale
pub price: Option<BalanceOf<T>>,
pub color: Color,
pub owner: T::AccountId,
}
You can check that the code compiles by running the following command:
cargo build --package collectibles
You should see that the code compiles with warnings but without errors. However, if you try to use the custom types at this point, the compiler will complain. That's because the pallet doesn't yet implement all the traits expected from the custom types.
Implement required traits
There are several traits that Substrate requires for every data type.
For example, every data type must implement the Encode
and Decode
traits that enable data to be serialized and deserialized so that it can be efficiently transferred over the network.
Luckily, you can use the #[derive]
macro to implement all the traits the pallet expects from your custom types.
Add the #[derive]
marco and the following traits to each custom type:
#[derive(Clone, Encode, Decode, PartialEq, Copy, RuntimeDebug, TypeInfo, MaxEncodedLen)]